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WELCOME TO MY PORTFOLIO

Quain Holtey

I am a game writer and narrative designer with over 4 years of game development experience in both indie and AAA studios using several of the most popular game engines, including Unity, Unreal 5, Ren'Py, and Twine. I have a Master's in Game Design and a Bachelor's in Creative Writing for Entertainment, both from Full Sail University.

I aim to consistently deliver high quality content with a player-first mindset, and to bring people closer together through the games I make.

Fantasy Gaming

GAME DEVELOPMENT

FORTNITE
Epic Games

Development Coordinator & Game Writer

At Epic Games, I worked primarily with the quest design and production teams, as well as contributed to NPC and quest text in a writing capacity on both internal and external IPs for Fortnite: Battle Royale. My responsibilities were largely focused on inter-team communication and content delivery release after release in a live-service environment.

As A Game Writer, I:

  • Ideated and helped develop seasonal storylines based on established themes.

  • Wrote quest flavor text, NPC dialogue and scripts, and item naming for both internal and external IP.

  • Ensured all quest text was approved through internal legal and publishing teams, as well as external IP partners.

As A Development Coordinator, I:

  • Worked closely with the quest design team to ensure regular and iterative quests for players release over release

  • Coordinated testing and review meetings between leads and designers.

  • Communicated across teams to encourage iterative development processes

Example Work

Game Writing
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Game Scripts- Sample scripts written for games.

Game tutorialization, working inside an established narrative system, gameplay dialogue, and cutscene scripts.

Narrative Briefs - Examples of creating narrative frameworks.

Whether the narrative comes from story ideas, gameplay systems, or just a player fantasy, these are examples of developing a game's narrative.

Asset Sheets - Spreadsheet examples of implementable narrative.

Plenty of game writing takes place in spreadsheets. These are samples around item naming, descriptions, and other game-ready writing.

Additional Writings - Samples from non-game writing.

A short story written and published as a challenge to write in a genre I hadn't before. Horror.

TESTIMONIALS

Nik Blahunka – Lead Writer at Epic Games

This is one of the easiest recommendations I'll ever write. Quain is a funny, smart, fast, and flexible writer with incredible potential. The writing team was consistently impressed by Quain's capacity for self-education, and his ability to match the tone and style of every asset type he encountered. Quain was as comfortable following a prescribed template as he was creating something entirely new. If you are looking for someone to hit the ground running, deliver the content you need, and create the things you didn't know you need, talk to Quain. 

In addition to the quality and consistency of his writing, Quain is fun to work with. He's personable and funny. He's calm and focused under tight deadlines, and is very quick to respond to feedback. He will make any team he joins happier, more productive, and more creative. 

Every single writer at Epic shares the same high opinion of Quain and hopes we have the chance to work with him again.

BLOG

Postmortems and aspirational posts about game projects and prototypes I've worked on.

Cosmic Sky

"There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man."

Patrick Rothfuss

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